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Peer-to-peer systems
Most computer systems in use today are client–server. A good example is your web browser and typical web applications. You load up Google Chrome or another browser, go to a website, and your computer (the client) connects to the server. All communication on the system is between you and the server. Any other connections (such as chatting with a friend on Facebook) happen with your client connected to the server and the server connected to another client with the server acting as the go-between.
Peer-to-peer systems are about cutting out the server. In a peer-to-peer system, your computer and your friend's computer would connect directly, with no server in between them.
The following is a diagram that illustrates the peer-to-peer architecture:
![](https://epubservercos.yuewen.com/7C2F20/19470389908866606/epubprivate/OEBPS/Images/dd3aa559-0ef1-4c5c-82fd-8e804f0907c2.png?sign=1738827836-zMhvMQkVyKRYvg7S1E0js7AJd7OB3Zb8-0-7e3d05807b922cbba2f5b969c8d3ee59)